

After playing with it I realized that it works as expected-but that my expectation of how it was intended to work was wrong.

In terms of the #3/#5 in the list, I think that is just needs some more clarification in the documentation. This would help with heavy scenes and the radius gizmo is easier to find.Ħ.1) Why not exclude use of the Dummy node and just use the SphereGizmo with a custom attribute? One less node and then the radius of the gizmo can be manipulated directly. This *might* be solved by using the same logic as the other effectors (see below) and changing the limits of the min/max of the Shell.Ħ) Since you cannot change the Radius of the SphereGizmo that represents the effector, maybe there should be a Custom Attribute on the Gizmo with a button to Select Effector. 1) Architecture & Interior Design 3D Max had a major impact on this industry, since designs used to be so stiff and boring. So the effector radius does work after all! :) I think it is even more confusing because the Rotation Effector does work as I'd expect (where the effect all happens inside the radius). Only the objects outside the effector create the gradual max shell effect. The only way the effect seems to work for my array of Planes is to make the Effect Radius very small (smaller than a single plane. It's easy to think that, however, because with the Shell Effector the radius helper doesn't visually relate directly to the effect (if your brain is expecting the radius to be a maximum limit). Minor.Ģ) The min value of the shell will only let me choose 0 or 1.ģ) The effector isn't changing the shell results as I change the radius/position of the effector helper.* See #5.Ĥ) Deleting the helper generates a bunch of MAXScript errors related to "pos".ĥ) #3 isn't true. Sometimes it is necessary for the correct transformationġ) Shell Effector is mislabeled (Uses ShallEffector instead of ShellEffector). The script will create a simple control element being a dummy and gizmo and labelġ) Fragmental - Splits the selected objects in halfĢ) DetachPoly - Separates all polygons selected objectģ) Center Pivot :) Quick access to options. Max 2015 - C:\Users\*username*\AppData\Local\Autodesk\3dsMax\2015 - 64bit\ENU\usericonsĢ) Run 3ds max and run "AnimationEffectors_v1.0.ms" script or drag "AnimationEffectors_v1.0.ms" in viewport 3dmaxģ) Script installed in category: "GregoryMaxScript"Ģ) Click create the effector, which parameter you want to control Max 2014 - C:\Users\*username*\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\usericons Max 2013 - C:\Users\*username*\AppData\Local\Autodesk\3dsMax\2013 - 64bit\ENU\usericons
#3ds max 2015 animation archive#
Unpack the archive AnimationEffectors_v.1.0.zipġ) Copy images from folder "img" to path:
